Experience
Implemented a project-agnostic animation stylization tool in Maya/Python that cut down redundant animation workflows by over 70%.
Created an Unreal Engine plugin that exports in-game character trajectory data to be used when developing assets for motion-matching animation databases.
Helped prototype several genAI/ML-focused content development projects, particularly focused on rapid, nonartistically intrusive tools that could be used across different projects at EA.
Contributed to the pre-production of Project Rene, an upcoming Sims experience built in Unreal Engine 5.
Architected an async path-planning API for character routing, locomotion, and navigation events.
Implemented several animation features, including tuning tools, event systems, IK, and motion-matching.
Worked closely with simulation/experience-design teams to ensure smooth and well-prioritized development
Worked as a QA tester at Lionbridge, an outsourced functional and
localization testing firm for video games. Created well-documented bug
reports through a combination of combinatorial, tree, regression, and ad hoc
testing methodologies. Provided additional insight on existing bug reports
using previous knowledge of engine and gameplay programming.
Interned as a team lead for the development of TurnUp, a web/mobile app
for a youth activism organization and networking. Developed cross-platform
API for application features in React Native and Express.js. Handled pull
requests, code reviews, and unit testing for the intern team’s feature
implementations.
Developed a distributed content production pipeline intended for Boise
State University’s “World Museum” project. Researched and implemented
computer imaging processing and compression algorithms to develop webbased digital asset management software. Designed and implemented
database schemas for the asset tagging system.
Assisted in courses on object-oriented design principles, test-driven
development, and elementary data structures. Held tutoring sessions to
assist students in designing and debugging Java programming projects.
Refactored auto-grading system for new online summer curriculum.