Electronic Arts - Lifestyle
Software Engineer (Tools and Tech-Art) · Kirkland, WA
| Software Engineer | Gameplay, Animation & AI Systems | Mid Web-Dev |
Juan Becerra is a software engineer with 5+ years of AAA game development experience building gameplay, animation, tools, and AI systems at Electronic Arts. His production tools have helped ship games and been adopted across multiple studios to speed up content creation, and lately he's been building at the intersection of game dev and AI: a retrieval-augmented generation (RAG) prototype for finding animations by style, mood, and posture, and ProtoBoy, an MCP server that grounds AI coding agents in a game's design docs. He holds a B.S. in Computer Science from Boise State University and is taking graduate coursework in machine learning and deep learning at the University of Washington. He is based in Seattle, WA and is open to remote, on-site, or hybrid roles in AI engineering, game development, and software engineering.
Outside of work, Juan is a gigging musician for several local and touring bands. He enjoys doing session work for recording artists and playing live shows, and has experience in music production. That probably won't help much on the job, but please consider this when looking for a personality hire.
Software Engineer (Tools and Tech-Art) · Kirkland, WA
Software Engineer (Gameplay and Animation) · Seattle, WA (Remote)
Senior Games Test Engineer · Boise, ID
Sense of humor that can't be replicated with 1,000 data centers.