BroncoDrome is a 3rd-person vehicular combat game developed in Unreal 4, C++, and Blueprints. This was my group senior design project where we were tasked to design and develop a complex architecture project over the course of several months. In the end, our group was able to create the base of a driving game inspired by other vehicular combat games (namely DeathDrome and Mario Kart). Players drive around an arena inspired by Boise State’s Albertson’s Stadium, get pick-ups that temporarily boost stats, and fire a blaster at other enemy, AI controlled vehicles. Overall, the goal of the project was to develop a base for a game that future senior design groups can take over and add features to.
A video of the project can be found here: